VOCABULARY
April Engineering Terms
Fuel Cell: A cell that produces electricity by fuel
Incinerate: To destroy something by burning it
Limitation: A restricting rule
Offset: The amount of distance by which something is out of line
the amount or distance by which something is out of line
Packet: A block of data transmitted across a network
Pneumatic: Containing or operated by air or gas under pressure Ex: Air banks for swimmers
Recycle: To convert waste into reusable material
Specifications: An act of describing or identifying something precisely or of stating a precise requirement
Tangent: A straight line or plane that touches a curve or curved surface at a point
Work: Activity involving mental or physical effort done in order to achieve a purpose or result
March Engineering Terms
Oscillate: Move or swing back and forth at a regular speed
Right Triangle: A triangle containing a right angle
Icon: A representative symbol of someone or something
Sketch: A rough or unfinished drawing
Annotate: Adding notes to either a text or diagram giving an explanation or making a comment
Weeks 9 & 10
Actions: Something that happens in response to an event
Backgrounds: Colors or large images that are used as foregrounds in the rooms where the game takes place
Events: Specify how objects should behave
Executable File: Can be hand coded in machine language
GML: (Game Maker Language) Programming language built in to Game Maker
Instances: One particular part of an object
Objects: Entities on the game that do things
Resources: Can define various types of things
Rooms: Levels where the game takes place
Sprites: Visual representations of all objects
Variables: Memory locations that store information
January/February
Design Concept: Reasoning for your design
Problem: A situation that needs to be fixed
Concept: An idea
Brainstorming: Generating ideas
Generate: To come up with
Research: Getting a better understanding on an topic
Iterate: To repeat
Solution: A means of solving a problem
Construct: To build or make
Test: A way to see if something works or is reliable
Prototype: A first working model of a product
Evaluate: To form an idea of the amount
Weeks 3 & 4
Algorithm- a list of instructions used to solve a problem
Boolean- operators such as not, and, or, and XOR
Conditional Statement- a statement that is determined true or false
Debug- detecting and solving a problem
Event Handler- a routine used to solve the event
Glitch- an issue caused by errors in the programming
Weeks 1 & 2
Accountability- obliged to account for one's acts; responsible
Collaborate- to work together, esp. in some literary, artistic, or scientific undertaking
Expectation- a looking forward to; anticipationGoal- an object or end that one strives to attain; aimIntegrity- the quality or state of being complete; unbroken condition; wholeness; entirety
Objective- being the aim or goal
Procedure- a particular course of action or way of doing something
Respect- to show consideration for; avoid intruding upon or interfering with
Fuel Cell: A cell that produces electricity by fuel
Incinerate: To destroy something by burning it
Limitation: A restricting rule
Offset: The amount of distance by which something is out of line
the amount or distance by which something is out of line
Packet: A block of data transmitted across a network
Pneumatic: Containing or operated by air or gas under pressure Ex: Air banks for swimmers
Recycle: To convert waste into reusable material
Specifications: An act of describing or identifying something precisely or of stating a precise requirement
Tangent: A straight line or plane that touches a curve or curved surface at a point
Work: Activity involving mental or physical effort done in order to achieve a purpose or result
March Engineering Terms
Oscillate: Move or swing back and forth at a regular speed
Right Triangle: A triangle containing a right angle
Icon: A representative symbol of someone or something
Sketch: A rough or unfinished drawing
Annotate: Adding notes to either a text or diagram giving an explanation or making a comment
Weeks 9 & 10
Actions: Something that happens in response to an event
Backgrounds: Colors or large images that are used as foregrounds in the rooms where the game takes place
Events: Specify how objects should behave
Executable File: Can be hand coded in machine language
GML: (Game Maker Language) Programming language built in to Game Maker
Instances: One particular part of an object
Objects: Entities on the game that do things
Resources: Can define various types of things
Rooms: Levels where the game takes place
Sprites: Visual representations of all objects
Variables: Memory locations that store information
January/February
Design Concept: Reasoning for your design
Problem: A situation that needs to be fixed
Concept: An idea
Brainstorming: Generating ideas
Generate: To come up with
Research: Getting a better understanding on an topic
Iterate: To repeat
Solution: A means of solving a problem
Construct: To build or make
Test: A way to see if something works or is reliable
Prototype: A first working model of a product
Evaluate: To form an idea of the amount
Weeks 3 & 4
Algorithm- a list of instructions used to solve a problem
Boolean- operators such as not, and, or, and XOR
Conditional Statement- a statement that is determined true or false
Debug- detecting and solving a problem
Event Handler- a routine used to solve the event
Glitch- an issue caused by errors in the programming
Weeks 1 & 2
Accountability- obliged to account for one's acts; responsible
Collaborate- to work together, esp. in some literary, artistic, or scientific undertaking
Expectation- a looking forward to; anticipationGoal- an object or end that one strives to attain; aimIntegrity- the quality or state of being complete; unbroken condition; wholeness; entirety
Objective- being the aim or goal
Procedure- a particular course of action or way of doing something
Respect- to show consideration for; avoid intruding upon or interfering with